Os Princípios Básicos de The First Berserker: Khazan
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam este game conseguível de modo a jogadores por todos ESTES níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante do filmes animados.
Outra coisa que similarmente identicamente conjuntamente incomoda muito é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no jogo, quando comecei a executar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei usando todos ESTES atalhos que eu tinha Livre, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent The First Berserker: Khazan than in your regular soulslike.
Vejo isso mais como uma decisão para facilitar o desenvolvimento, já que criar um mapa completo da bastante Muito mais manejorefregatráfego, porém junte isso ao fato do de que as armas são drops aleatórios de inimigos e o ímpeto de explorar diminui bastante, utilizando 1 Bastante impacto até precisamente na atmosfera global do game.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.